Dungeons and Dragons things go here! Or general worldbuilding. There might be some crossover with my other pages. Apparently brains bleed as much as their thoughts! Who knew?
TREDARIN
Tredarin is a wild of a landscape. Covered from end to verdant end with untouched magic and untamed. untapped life. A treasure trove of potential unmolested for centuries lying just under the surface of the earth, accidentally breached by way of laser tunneling deep into the earth's crust.
Or, was. Such a place has only been read about in books. The location itself exists unseen once more, its lands rendered uninhabitable for decades. Something like a magic red barrel of bad got laser struck and essentially made the entire space something much less hospitable to human life. This is fairly common knowledge, and while developments were all the rage in the past, ever since the underground's dangerous nature was discovered, it's renown nature has declined in importance to a common conspiracy used as a catch all for cryptids in online forums. In this level of near satirical tint it would remain until quite recently.
Meadarius, Stokke, Vendredi, and other games have released as gateways into this forgotten world. Virtual landscapes who's take influence from Tredarin and grow stories from the limited but awe inspiring nature of the underground forgotten. Despite the games taking influence from the same source, each of them proved groundbreaking in their success, and by being developed for separate genres of very different scopes, became some of the most used and well loved games of their generation. So well loved, in fact, that those beyond the stars took notice./ ALOT of notice./ So much notice, in fact, that when aliens came to take over the world and transform it into a interstellar gas station, as thanks for such a delight of a game, they DIDN'T kill everyone on the planet in one fell swoop. They Gamefied it.
And by it, I mean they everyone presently with an account and higher than level 4 in any of the game. /
Everyone else?/ Ah, don't worry about that./ There are more pressing problems at hand. Like, fighting for your life (and the entertainment of the masses) through deeper and deeper biomes in the dungeon world that is laid out before you. Forging alliances and creating enemies all for the chance to reach the end of the dungeon, and claim the prize of the "Wish" spell, and with it, the ability to do ANYTHING you want./
Every dungeon floor has a separate set of rules all participants must follow. Each level is guaranteed to kill at least HALF the participants before proceeding to the next level. Each encounter promises to bring you closer and closer to the Wish spell, as well as the other teams vying for it's ownership in their own clever, dastardly ways./ There are an entire PLANET's worth of contestants, champions of Earth. but only ONE will reach the lowest floor and claim the prize on everyone's mind. Will it be you?/
This takes HEAVY influence from Shaolin Showdown, Dungeon Crawler Carl, The Hunger Games, and other mechanic-aware RPG narratives. As ever in my narratives, very quickly will teams with their own goals develop that are estranged from the players until they can decide their viewpoint on everything.
The topics intended to be juggled here are as follows
- the feelings that stem from having been torn from one life and thrust bodily into another, whether good or bad
- the physical combative aspect of fighting to survive in a space that ultimately forces conflict
- the consequences of an individual's choice to act in favor of or despite the interest of an audience, and the emotional implications of it/
- the connections ~or lack thereof~ one makes as they progress deeper into the worlds, even with the understanding that only one may Wish in the end.//
###OUTSIDE OF ALL OF THAT A re those that are the catalysts of this matter. The Aliens themselves, separated best by if/how they profit from the game as a whole. There are:
- Those who profit from the game's popularity directly via views- these folks get money from sponsors of the games, lootbox purchases in the games name, direct involvement from those who can afford such things, and direct loyalties for all representations of the game directly. These folks' best interest lies in making the show be as INTERESTING as possible. Not fair, or long, or particularly moral. They will try to kill off characters if things are getting dull. They will give the undeserving an edge if it makes things more dramatic. They will also give the hero a chance at impossible situations if its been dull for too long
- Those who profit from the game's run via ads- those who want their products in the game will likely give things to those currently popular and likely to be viewed at any point in time. this usually means those with the highest total watch time get special boons by ad folks, and opportunities to gain material sponsorships by said adrunners. There interest does NOT like in conflict, as it runs the chance of killing the asset with so much watch time.
- Those who profit from the game via publicity/clout- folks who benefit from conflict and problems specifically. Death Battle folks who wanna know who would win in a fight, Betmen, Talk Show Hosts, and non-profit organizations or ideology groups.